This was written on
9/17/13 when I had no internet access, to be uploaded whenever I got it back.
I really like the concept of visual novels, because I’m
really interested in all the different ways a story can be told. We have film,
theatre, video games, and even music that can tell a story, but I’m confident
there are dozens of other ways it can be done. Collaborative storytelling is a
thing, too, through the use of roleplay. I used to do stuff like that all the
time. Even though I was a pretty poor writer, I felt like the experience was
really engrossing. Having the input of others when you tackle a story is a
unique experience. They might see things in characters that hadn’t occurred to
you, flesh them out in ways that you wouldn’t have considered.
Visual novels tell a story that in some cases can be all but
predetermined. In others, the outcome will depend heavily upon the player’s
interaction. In some cases you will be responsible for making decisions for a
fleshed out character with its own personality and motivations—in others, you
will essentially be roleplaying as the protagonist. You insert yourself into
the story. I’ve always preferred games in which you’re not expected to fill the
protagonist’s shoes. I enjoy escapism, but even if I’m responsible for making
the protagonist’s decisions, I’d prefer to see that character go through a
story arc based on those decisions—instead of just imagining how I’d react in
his situation. It’s the same for RPGs, too. I’ve always felt more disconnected
from RPGs that have a silent protagonist, even if I’m otherwise a huge fan of
the game.
I haven’t played very many visual novels at all, but I find
them really immersive and engrossing when done correctly. The Persona series (at least 3 and 4), I now
realize, has some elements of the genre hybridized with more traditional RPG
gameplay. Despite both games having a silent protagonist, I was really
intrigued by the interactions between the characters in these games. After
completing both, I really craved more of that kind of gameplay. The RPG
elements, dungeon crawling, and the tough but strategic battle system were all
really strong aspects of the game, but what I missed most after I’d finished
them were the Social Links and the day-to-day happenings of the plot. I enjoyed
learning more about Junpei in Persona 3,
and the protagonist’s relationship with his surrogate family (Nanako and
Dojima) in Persona 4.
Visual novels are basically like Persona with all the extra gameplay removed and even more emphasis
put on the relationships between characters. A lot of them evidently emphasize
sex pretty heavily, but I haven’t played any of those; it’s not really what I’m
interested in. There are precious few titles in the genre available in English,
but I’d definitely like to play more. Some websites even characterize the Phoenix Wright series as visual novels,
but I think they’re pretty textbook examples of modern point-and-click adventure
games, although they are really excellent titles that sort of scratch a similar
itch.
I want to play a really archetypical visual novel that is
both popular and critically acclaimed. Even if it is overtly sexual, it’s
interesting to examine what kinds of games people are responding to. I know
some of the big names are available in English, but I think they’re fan
translated. I have to wonder how faithful a translation they have considering
how important the narrative is in the genre. I’ll have to investigate further.
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