Thursday, April 24, 2014

Still Alright (Day 261)

Super Robot Wars J was a fantastic game and I'm super grateful that the folks at The Romhacking Aerie took the time to give it a truly professional fan translation. Considering the massive amount of text in that game I can only imagine it was a monumental task. At 51 missions, SRWJ is one of the longest Game Boy Advance games I've ever played, possibly longer than the two Original Generation games that actually were released in America. It would be greedy to ask for more fan translations from those guys, but I'm eager to see if they produce another polished fan translation for Super Robot Wars D or F because at this point I'd love to play them. I'm starting to wonder if it would be faster just to learn Japanese, though.

My final party for SRWJ was as follows:

  • Calvina Coulange in Coustwell/Coustwell Brachium (renamed Gashedrek/Gash Omega)
According to some stuff I've read online, Coustwell is the worst of the three choices for your protagonist's starting robot, but I personallly really liked it. Considering its offensive power, it was very evasive but at the same time not incapable of taking a few hits. I'll have to reserve final judgment on it until after I've tried the others.
  • Akito Tenkawa in Aestivalis 0GF Akito
  • Gai Daigoji in Aestivalis 0GF Gai
  • Ryoko Subaru in Aestivalis Air Ryoko
  • Izumi Maki in Aestivalis Air Izumi
  • Hikaru Amano in Aestivalis Air Hikaru
I decided early on that I was going to be using the entire squad from Martian Successor Nadesico. I've really liked the episodes I've seen from the anime and I liked having a mobile squad of highly evasive robots that could skirmish the enemy. In the late game, none of these units were very strong individually, but the combo attacks between Gai and Akito as well as Ryoko, Izumi, and Hikaru more than made up for that. 
  • Yuu Isami in Nelly Brain
  • Hime Utsumiya in Hime Brain
At first I was planning on using every Brain Powerd character because their Chakra Extension combo attack was extremely powerful and long range, but I eventually pruned it down to just these two. Both were strong individually, but once Will was pumped high enough, they could fire off sniper blasts twice a turn, one shotting most opponents and taking pretty significant chunks out of bosses. I did use Kanan, Higgins, Lasse, and Nanga quite a bit earlier in the game.
  • Sosuke Sagara in ARX7 - Arbalest
  • Kurz Weber in M9 Gernsback
  • Melissa Mao in M9 Gernsback
I love Full Metal Panic and I really wish Tessa could have been a permanently playable character with the Tuatha de Danaan because I certainly would have used it. Granted, it wouldn't have made much sense since relatively few missions had underwater segments, but I'm sure there could have been some workaround. Kurz and Mao were solid mid- to long-range units, but Sosokue's Arbalest was an absolute monster, especially after he recieved the Lamba Driver upgrade. I kept all three around mostly because of their combination attack Urzu Strike.
  • D-Boy (Takaya) in Tekkaman Blade + Pegas/Blaster Tekkaman Blade
  • Miyuki in Tekkaman Rapier
  • Aki and Milly in Blue Earth
As I've said before, I have very little interest in the Tekkaman Blade anime, but Blade himself was a cool enough design that I felt like I had to use him. Despite his name being associated with a melee weapon, the vast majority of his attacks are long range. He has a combination attack with his sister called Double Voltekka, which did the highest damage of any ability in the game for me. I hit 26k on the final boss with that attack. Rapier also had the added utility of a large AoE map attack which was helpful for softening up large groups so my skirmishers could pick them off. 

I used Blue Earth very frequently throughout the game as my primary support unit but almost never used it to attack. It's high mobility, defenses, and ability to repair and resupply made it an invaluable tool all throughout the game.
  • Lori and Loru in Million α
I actually have no idea where this weird looking robot came from, but I assume it's from Mazinger Z or Combattler. Regardless, I almost never used it to attack but as a secondary support unit. Like Blue Earth, it was capable of repairing and resupplying--and both of its (virtually identical) pilots had a great set of helpful Spirit Commands.

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