Wednesday, June 11, 2014

We Crave What We Lack (Day 309)

I'm so happy that I finally finished Super Robot Wars Alpha Gaiden. I really like the game, but those last missions were difficult and time-consuming. Although I'm not eager to play it a second time just yet, I'd definitely make some different choices as I progressed. One thing that I should have done a lot more is focus upgrades on one unit at a time. I liked to have a balanced squad so no one really got too far ahead of anyone else. This isn't actually very much of an issue in Alpha Gaiden though because of how leveling works. If an underleveled unit destroys a much higher level unit,. it gets a massive boost to experience and might gain six or seven levels. It's really easy to catch up any units that might have fallen behind.

I left off yesterday with the three Gundam Wing characters in my squad. We'll pick up with the characters that I used from After War Gundam X.

Garrod Ran and Tifa Adil in Gundam Double X (After War Gundam X)
Gundam Double X was one of my strongest units thanks in no small part to the arsenal of spirit commands available to Garrod and Tifa. Both pilots had Alert, so attacking powerful bosses was never an issue. The unit's evasion was also low enough that using Alert wasn't always even necessary. Twin Satellite Cannon was tied for strongest attack out of all my units with Daitarn 3's Sun Attack, both of which were right at 5000 power. Unfortunately, it was only available to be used every few turns or so--but the presence of the extremely powerful and long range G-Bits attack more than makes up for that.

Jamil Neate in Gundam X (After War Gundam X)
Gundam X also has access to the ever useful G-Bits attack, which has a range of 9 and a power of around 3800. Gundam X and Double X were often perched in the very back lines, evading most attacks thrown their way and tossing out extreme amounts of damage. I didn't invest as many upgrades into Gundam X as Double X though, so Jamil went down a lot more often.

Caris Nautilus in Vertigo (After War Gundam X)
Vertigo is interesting because it also has a long range Bits attack. It has less power, but the Vertigo itself has a tremendous amount of HP. It served as a decent defensive artillery unit for the last couple of stages.

Loran Cehack in ∀ Gundam (Turn A Gundam)
I'm not really sure what Loran's deal is. He's a very effeminate male with a female name. When you first meet him in the course of the game, he's dressed like a woman. This isn't really explained at any point in the game. He also pilots a Gundam with a giant mustache. I'm just not sure what's going on at all, but I guess I'd just have to watch the anime to figure that out. As far as his combat performance goes, he's solid. I didn't invest as many upgrades into ∀ Gundam as I should have because I didn't anticipate that he would end up with the powerful Moonlight Butterfly attack. If I play again, I might give this guy another shot.

Banjou Haran in Daitarn 3 (Invincible Steel Man Daitarn 3)
Daitarn was a late inclusion to the roster when I realized I could field 17 units for the final missions. He's one of the very few super robots in my roster. He has sky high HP and solid attacks, although his mobility is obviously terrible and his accuracy leaves something to be desired. I generally don't like super robots much, but he did his job as a tank in those final missions and did it effectively.

Mari Sakurano in Blugar (Raideen the Brave)
I don't know very much about the anime Mari comes from, but Raideen itself is a pretty solid super robot that  I did not use very often. I decided to use Mari because the Blugar is a fast and evasive craft with repair and resupply capabilities and Mari herself had a solid set of spirit commands.

Chikara Jinguji in Blugar (Raideen the Brave)
I felt like I needed as many support units as I could get.

Masaki Andoh in Cybuster (Banpresto Original)
I absolutely loved Masaki (and Ryune) in Super Robot Wars Original Generation, so it was only natural for me to use him in this game. His moveset is largely unchanged between the two games, although he actually has an attack here that he doesn't retain in Original Generation in Discutter Rave. His Cy-Flash map attack simplified many maps. Probably in my top three most useful units.

Hwang Yang Long in Granveil (Banpresto Original)
I'm 80% sure that this guy was in Original Generation using a different but similar robot. The Granveil is a relatively bulky robot that can still dodge slower attacks. It has a good variety of close and long range attacks as well as a unique map attack that can hit enemies in a straight or diagonal line.

Cenia Grania Bilseia in Nors Rei (Banpresto Original)
I was initially attracted to this character because her robot is highly evasive with decent attacks. As far as damage goes, she was massively outscaled, but she remained useful due to being able to repair. If only she could resupply also...

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